Inside the shop

Where curiosity
gets built.

47,000 square feet in Salt Lake City. Thirty designers, engineers, and fabricator-sculptors. One rule: it's OK to play.

Our story

We've sat on
your side of
the table.

In plain terms: Process Curiosity plans, designs, and fabricates permanent exhibitions for museums, science centers, and cultural institutions, guiding clients from early planning through installation and navigating stakeholder approval and capital campaigns along the way.

Process Curiosity was founded by people who ran museums before they built for them. Our founder spent years leading design and programming inside a major cultural institution — living the board meetings, the capital campaigns, and the vendor disappointments firsthand.

The frustration that started this company: watching design firms disappear for months, then present concepts the institution had no hand in shaping. So we built the opposite — a firm where clients co-create every phase, where designers and fabricators share one roof, and where every hard-won lesson from inside museums gets spent protecting yours.

we got the scar tissue so you don't have to.

A hand-sculpted exhibit facade in the Process Curiosity shop

Every piece leaves this shop hand-finished — because visitors can tell the difference, even when they can't say why.

Leadership

Credentials worth
checking.

Short, credential-forward bios — because your board will Google us, and they should like what they find.

Blake Wigdahl, Founder & CEO, in the Process Curiosity shop

Blake Wigdahl

Founder & CEO

Former VP of Design & Programming at a major cultural destination. Two decades turning ambitious institutional visions into buildable, fundable realities.

Dana Schloss, Chief Design Officer, assembling a track exhibit in the shop

Dana Schloss

Chief Design Officer

Former AVP of Exhibit Experience at the New York Hall of Science. Deep fluency in inquiry-based learning and visitor-centered design.

Scott Jones, Chief Operating Officer

Scott Jones

Chief Operating Officer

Over twenty years fabricating highly thematic, immersive environments, including extensive work with Disney, Universal Studios, and major themed venues. Leads project work-planning, resource allocation, and day-to-day fabrication operations — the discipline that turns design intent into durable, on-budget, installed reality. Certified Playground Safety Inspector (CPSI).

Jennifer Martin, Strategy & Leadership Consultant

Jennifer Martin

Strategy & Leadership Consultant

Founding President & CEO of TELUS Spark (2008–2018) — took Canada's first new purpose-built science centre in over 25 years from concept through opening, $160M on time and under budget, then ran it for seven years. Earlier: Science North and 20+ years at the Ontario Science Centre. BSc, Laurentian; MBA, Schulich. For clients, that means strategy guidance from someone who has sat in their chair.

Gretchen Walker, Consultant & Strategy Cartographer

Gretchen Walker

Consultant & Strategy Cartographer

Thirty years across formal and informal education — Griffith Observatory, the American Museum of Natural History, the Lawrence Hall of Science, and The Tech Interactive, where she was Chief Learning Officer and second-in-command. Leads strategic and experiential planning. BA, Smith; MA, Maryland; Noyce Leadership Fellow. Clients consistently name her as the translator between education-world goals and the fabrication floor.

The whole crew

Thirty curious makers.
One roof.

Designers, engineers, and fabricator-sculptors — every name below works in the same Salt Lake City building.

Strategy & ManagementBlake Wigdahl · Founder & CEO
Jennifer Martin · Strategy & Leadership Consultant
Gretchen Walker · Consultant & Strategy Cartographer
Michael McGlothlen · Project Manager
Quality & OperationsDave Stroud · Interactive Quality Control
McKaylee Domecq · Sales & Marketing
DesignDana Schloss · Chief Design Officer
Haley Thiltgen · Creative Director
Amelia Merker · Creative Director
Nikki Bennett · Experiential Designer
Jacob Adamson · Experiential Designer
Kiernan Grissom · Experiential Designer
Daelin Arney · Experiential Designer
EngineeringRyan Lee · Director of Engineering
Omar Hussain · Ryan Oakey
Griffin Lamar · Christian Smith
Megan Henstra · Kate McLoughlin · Design Engineers
FabricationScott Jones · Chief Operating Officer
Mike Rock · Adam Wiggins · Brooke Morgan
Kam Price · Aaron Mitchell · Chris Beamer
Evan Espinel · Michael Perine · Fabricators
Jake Henstra · CNC Operator
Morale & SecuritySaoirse · Pawfessional Resources 🐾

Meet the Team — faces included

The team testing a rolling-ball prototype together at a work table
The whole crew gathered on the fabrication floor
Brooke and Kam reviewing a design at the shop computer

What we believe

The rules of the shop.

Lead with joy

Serious work, joyfully done. If the shop isn't having fun, the exhibit won't be either.

It's OK to play

Play is how we test ideas, break assumptions, and find the thing nobody thought to try.

Humans first

Who we create for matters before what we create. Every decision starts with the visitor.

Invest in people

Relationships before transactions — with clients, communities, and each other.

Co-design everything

The best ideas come from the room, not from a lone genius. We build the room.

Iterate relentlessly

Prototype, test, improve, repeat. Continuous improvement is a habit, not a phase.

On the floor this week

Always mid-build.

This section can rotate monthly — a lightweight "shop diary" that keeps the site (and your search ranking) alive between project launches.

curious makers wanted —

Come build the
impossible with us.

Designers, engineers, fabricators, sculptors, tinkerers. If you fidget with prototypes for fun, you're one of us.

Careers at Process Curiosity